Vampires gain a few innate abilties and characteristics that help define them as a specific, distinct group of beings. In addition to the supernatural physical traits and sensory enhancements, they become capable of creating new vampires and mentally influencing some other beings. No longer able to eat or drink food, vampires sustain themselves by drinking blood, driven by a hunger for this nutrient rich, life-giving force, although some vampires are capable of feeding off of emotions and other psychic energies.
Creating New Vampires

Vampires are able to create other vampires. To create a new vampire, a human being must be fed on three times within a relatively short period of time. Each time the feeding must be deeper as this process serves to condition and prime the host's body for the transformation into a vampire. After the third bite, the potential vampire is ready and the creating vampire drains his recruit to the point of death before having the subject drink his blood. The human being then dies and raises moments later as a newborn vampire.
- A newly created vampire is often confused and dangerous. As a result, new vampires are often locked in a secure room and attended by a more experienced vampire who can aid in helping them to adjust.
- New vampires whose mental capacity is lost during a transformation may rise as an "animalistic vampire". They demonstrate extreme strength and pain tolerance without cognitive functions.
- Animalistic vampires can only be controlled by the master that created it, assuming the master is strong enough.
- New vampires need time to adjust to their new state to adjust to this sudden influx of stimuli and some mental training is needed to not be overwhelmed. Aside from the constant hunger for blood, they must also learn to control superhuman strength and speed, as well as adapt to heightened senses where scents and sounds especially seem louder.
Vampires with the "Quick Change" power have the ability to transform the victim on the first bite.
Lycans cannot be transformed into a vampire. If drained, a lycan will simply die.
The bond between sire and progeny is broken only upon the death of either party. While a Sire may allow their progeny to venture out on their own with no restrictions, the Sire will always have authority over the progeny.
Rolling
Vampires can induce a temporary hypnotic state in a target that can be used in various fashions for the benefit of the vampire, such as forgetting a particular moment, make a delivery for the vampire, or ignoring the pain of his bite. Eye contact is the main method a vampire can roll a person, however some vampires have other abilties that produce the same effect. Marked servants, necromancers, and others with supernatural resistance may have varying degrees of success in withstanding a roll.
Deep Rolling: With time and enough power, some vampires are capable of "deep rolling" a target, in which case the hypnotic state is not temporary, but rather quasi-permanent. Deep rolling allows a vampire to implant "sleeper commands" that do not take effect until a certain time or criteria is met.
Feeding
Vampires drink blood for sustenance. They can drink human, lycanthrope, or animal blood, but cannot live on animal blood alone indefinitely. Doing so leads to insanity.
Vampires cannot eat physical food or drink other liquids. Attempting to do so will result in the vampire immediately needing to purge the substances from their bodies.
- NOTE: Vampires with the Masquerade (Master) ability are able to ingest food and drink, but only for a limited time and still must purge the substances from their body.
Lycanthrope blood is more robust than human blood, allowing the vampire to feel more satiated with less quantity. It also provides faster recovery effects and bolsters the strength of the vampire's abilities.
Some vampires are able to feed off of additional sources, such as lust, rage, psychic energy, etc, usually relevant to their bloodline.
Miscellaneous Powers
As vampires age and gain control of themselves, they grow in power and develop additional abilities. General, or common, vampire powers manifest differently in each vampire. More specialized powers are tied to the vampire's bloodline, again showing to varying degrees and commonality in all vampires of a shared bloodline.
Refer to the list of vampire powers for descriptions and additional information.